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Just Flight Traffic X Cracker

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Solution home Just Flight Product Specific FAQs Just Flight - Traffic Global (XP11) Modified on: Wed, 23 Oct, 2019 at 12:01 PM We have created custom radar and flight board windows, both of which can be undocked from X-Plane's main window. Traffic X is the latest generation of the hugely popular Traffic series of AI traffic programs from Just Flight, and is the new benchmark for Artificial Intelligence traffic expansions. New aircraft, more traffic - Traffic X employs completely reworked and updated aircraft for FSX with new and more detailed high-quality airline liveries. I'm an avid flight simmer and real-world pilot. I started with FSX in 2011 when I first became interested in becoming a commercial airline pilot. Since then, I've immersed myself in the community, with thousands of hours in various flight simulators including; X-Plane 11, FSX, and Prepar3D.

After months of development previews and teasing, Just Flight has released their rendition of an X-Plane AI addon, called Traffic Global.

Just yesterday was the final teaser unveiled - announcing today, October 23rd, as the release date for their first X-Plane plugin.

Typically an aircraft developer, this plugin was developed entirely in-house - compared to outsourcing aircraft development to brands such as Thranda Design. Traffic Global was first announced in April 2019.

  • @smthrn said in Traffic Global for X-Plane. I have to say Job Well Done!! Finally a Traffic program for x-plane that works great straight out of the box unlike previous programs that took forever to install hours of tinkering and still didn't work.
  • Traffic Global (for X-Plane 11 Windows) Download In Stock. Available for immediate download: US$52.99: 1: US$52.99. Just Flight; Desktop view.

The feature list includes:

  • Hundreds of combinations of airlines and aircraft provided - Traffic Global comes with 65 aircraft types over 860 liveries covering most of the world's airlines.
  • Over 600,000 flights included by default – the flight database is created from recent commercially sourced flight data and processed using custom tools specifically written for Traffic Global. It has up-to-date flights covering more than 3,000 global airports with complex, multi-point, multi-day flight schedules.
  • High performance – even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected. Traffic Global is highly multi-threaded.
  • AI respond to the sim pilot – as you move around the airport, other traffic will do its best to stop and allow you to pass. Collision with AI is possible but can be disabled.
  • Seamless start-up – there is no need to manually configure a flight plan or wait when you start a new flight or move to a new airport; Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts.
  • Full 3D sound for all aircraft – each AI aircraft has engine and equipment sounds modelled in 3D using the widely supported OpenAL. Volume is controllable independently of X-Plane's own.
  • Simple installation – no messing around setting up subscriptions, additional files or per-airport custom setups. Traffic Global is ready to run 'out the box'.
  • Compatible with third-party airports – Traffic Global uses the same data for airport definitions as the simulator itself, so third-party airports, both commercial and free, will be used if they are installed.
  • Many new camera types – seven new controllable external views allow you to follow individual AI aircraft, either independently or in association with your own.
  • Three new control windows – a radar display centred on your aircraft, a flight board switchable between all nearby airports, and a flight plan display showing nearby airports, taxiways and flying aircraft are provided. Each has hotkeys and can be detached from the main X-Plane window.
  • Full X-Plane integration – new map layers showing flying or grounded AI aircraft are added to X-Plane and most hotkeys can be re-assigned using the standard X-Plane settings.
  • Networking support included as standard – serious cockpit builders using more than one PC to control their displays get the same traffic across their entire setup.
  • Extendable – new or altered aircraft liveries can easily be added and will be used with no additional configuration. New traffic can be added using freely-available tools; Traffic Global uses the same traffic database format as Prepar3D and Flight Simulator X.
  • Potential for third-party plugin integration – Traffic Global publishes 'datarefs' exposing the locations of all nearby traffic and includes example code for using them.

The addon is only compatible with Microsoft Windows at this time, though the developer expects a macOS version to become available 'in the near future'. There will be no Linux version.

You can purchase Just Flight's Traffic Global for X-Plane for GBP £34.99 from the developer's webstore.

In a surprise and unannounced move from Just Flight, the company has elected to support their flagship X-Plane plugin Traffic Global during the Vulkan/Metal beta, version 11.50.

Sourced from Just Flight's support website, the changelog for v1.0.9113 which is for Windows and macOS versions of the addon, warns that the update had been tested against 11.50's first three betas, which were current at the time of updating. It also works with the current official version of X-Plane, v11.41r1.

Currently, we're sitting at beta 4 - Threshold has been unable to confirm that Traffic Global works with this beta version, though the changelog for beta 4 looks unlikely to affect the addon's functionality.

'Given that there are several more X-Plane beta releases planned it's just not possible to guarantee that this will continue to work while the platform it is running on is changing', said the developer in the 'compatibility' section of the update log. 'If something else gets broken in future X-Plane betas then another interim release like this one will be made as soon as possible.'

A list of known issues is also available, the developer ensuring to stress that the TCAS system is completely non-functionaly. This is due to a 'breaking change in the underlying simulator', meaning that nothing can be done to fix it at this time.

There's also a reported incompatibility with VATSIM's xPilot client, though only on 'some' versions according to Just Flight. Adobe illustrator cs4 download free.

With the major issues out of the way, here's the list provided for smaller problems:

  • Transitions between certain go-around/circuit legs are not smooth.
  • Airports with poorly-defined taxi routes may still use unnecessarily sharp corners.
  • If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
  • The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and can not be worked around.
  • Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
  • If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434.
  • Wind direction at airports can still cause the runway-in-use to change far too often with variable winds being fed to X-Plane from external weather systems. A fix for this is under development but is much more involved than it seems, and is not yet ready for release. Please bear with me!

Additionally, the following fixes are now underway - to be included in a later update:

  • Further work on controlled changing of airport flows
  • Enable multi-runway use on a wider range of badly-defined airports
  • Significant changes in how pushback routes are calculated
  • Several new datarefs
  • Additional help for airport designers in the Flightplan view
  • Aircraft may turn off the runway too fast for specific combinations of aircraft, runway, taxiway locations and flow
  • Include all paints for all models for all known airlines, not just the ones used in the default traffic database
  • Several paint fixes
  • More efficient networking
  • Field-of-view incorrectly affecting networked displays
  • Aircraft continuing a reverse-pushback all the way to the first sharp junction

Lastly, the list of changes in the update. These are:

Just Flight Traffic X Crackers

  • Compatibility with both OpenGL and Vulkan/Metal modes.
  • Fix for reading radio frequencies for certain airports.
  • Additional logging around the pseudo-ATC. If the above fix doesn't help, please contact support with your log.
  • Crash fix for random crash which was possible when TCAS was enabled and you changed aircraft mid-flight.
  • Crash fix for a small number of third-party schedule files which referred to a specific set of airports.
  • Crash fix for random crash when removing aircraft after the density setting had been reduced.
  • Potential fix for certain commercial, third-party airports affecting calculation of AI touchdown points at airports at the end of long user flights.
  • Wind direction is now calculated using the airport's elevation rather than the user's.
  • Fix for a potential freeze during shutdown.

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See the source post for this article on Just Flight's support website.Alternatively, you can purchase the addonfor $52.99 USD from the developer's webstore.





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